The conference and program committee of ESET 2024 would like to invite those working in areas related to E-Society, E-Education and E-Technology to submit full paper or abstract, which will be presented as either oral or poster at the conference.
Submissions will be double blind peer reviewed by experts in the field, and accepted full paper after registration and presentation will be published in the conference proceedings.


Topics of interest include, but are not limited to:

New Media and E-Society

  • Digitization, Heterogeneity and Convergence
  • Interactivity and Virtuality
  • Citizenship, Regulation and Heterarchy
  • Innovation, Identity and the Global Village Syndrome
  • Internet Cultures and new Interpretations of “Space”
  • Polity and the Digitally Suppressed
  • Social Polity and the Digitally Suppressed
  • E-Journalism
  • Open Access
  • Freedom of Expression
  • Service Broadcasting
  • Political Reporting
  • Internet Security
  • Digital Activism
  • Social Media
  • Citizen Journalism

E-Technology and Society

  • Digital Transformation
  • Internet of Things (IoT)
  • Biometrics
  • Bioinformatics
  • Smart Cities
  • Social Computing
  • Green Computing
  • Knowledge Society
  • Semantic Web
  • Web 4.0
  • Location-Based Computing
  • Web Intelligence
  • Sustainable Technologies
  • Humanitarian & Emergency Management
  • Augmented Reality
  • Wearable Technology
  • Digital Inclusion
  • Digital Literacy

ICT

  • Collaborative Learning
  • Curriculum Content Design & Development
  • Delivery Systems and Environments
  • Educational Systems Design
  • E-Citizenship and Inclusion
  • E-Learning Organisational Issues
  • Political and Social Aspects
  • Virtual Learning Environments
  • Web-based Learning Communities
  • Lifelong Learning
  • MOOCs
  • Workplace / Corporate E-Learning
  • Flipped Learning
  • International Cooperation
  • Employability Challenges
  • Gamification
  • Open Access Education
  • Mobile learning
  • Learning Analytics
  • E-Learning Platforms
  • E-Assessment
  • Blended Learning
  • Accessibility to Disabled Users
  • Big Data
  • Context Dependent Learning
  • Data Mining
  • Data Visualization
  • Distance Education
  • E-Manufacturing
  • Educational Technology
  • Educational Games and Software
  • ICT Education
  • Learning Management Systems (LMS)
  • Multi-Virtual Environment
  • Open Educational Resources
  • Virtual and Augmented Reality
  • Virtual Learning Environments (VLE)

Learning / Teaching Methodologies and Assessment

  • Assessment Software Tools
  • Assessment Methods in Blended Learning Environments
  • Assessment of Education
  • Computer-Aided Assessment
  • Development of Learning Theory
  • E-Testing and New Test Theories
  • Educating the Educators
  • Experiential Methodologies and Techniques
  • Games and Experiential Learning
  • Immersive Learning
  • Innovative and Effective Teaching Methods
  • Metrics and Performance Measurement
  • Pedagogy Enhancement with E-Learning
  • Simulated Communities and Online Mentoring
  • Supervising and Managing Student Projects
  • Technology-Enabled Assessment

Artificial Intelligence in Education

  • Adaptive Educational Systems
  • Intelligent Modelling
  • Authoring Tools for Intelligent Tutoring Systems
  • Learning with AI Systems
  • Agent-Based Learning Environments
  • Architectures for AI-based Educational Systems
  • Machine Learning
  • Learning Analytics and Educational Data Mining
  • Pedagogical Agents
  • Natural Language Processing